This report analyzes whether deplatforming websites—removing infrastructure services they need to operate, such as payment processing—can reduce the spread and reach of extremism and hate online.
330 Results
The first analysis of hate and harassment on Minecraft server data.
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CA Residents: Tell Your Senator to Stop Hiding Hate Executive Summary
Each year, ADL conducts a nationally representative survey of hate and harassment online to find out how many Americans experience incidents of hate and abuse on social media. Our fourth survey finds that harassment remains unacceptably prevalent, despite platforms’ efforts to curb it. Marginalized groups, including Jews, women, people of color, and LGBTQ+ people, experience online…
Children are spending more time on social media than ever before but tech platforms are not transparent about the hate and harassment taking place on their platforms or their actions to stop it. ADL conducted a survey of parents to assess their level of concern and what changes they would like to see in social media for their children.
What Social Media Platforms Miss About White Supremacist Speech Author
Libby Hemphill is an associate professor in the University of Michigan's School of Information and the Institute for Social Research. She studies politicians, non-profit organizations, and television fans to understand how people use social media to organize, discuss, and enact social change. She also develops automated mechanisms for moderating and classifying content in social media in order to reduce toxicity in…
The year 2021 was marked by a series of heart-wrenching setbacks in the fight against hate around the world. From the Capitol insurrection on January 6 to brazen attacks on Jews, Asian Americans, and other marginalized groups in the streets of New York and Los Angeles, these events drew back the curtain on the prevalence of antisemitism and racism, fueled hatred in our communities and fostered division across society.
Fortunately, they did not come without repercussions or a response…
Una de las muchas revelaciones condenatorias de la denunciante de Facebook Frances Haugen durante su testimonio en el Congreso el 5 de octubre fue que la plataforma dedica el 87% de sus investigaciones y recursos a combatir la desinformación en contenidos en inglés, cuando sólo el 9% de sus usuarios son angloparlantes. La falta de control de los contenidos de odio en idiomas distintos al inglés ha contribuido a alimentar conflictos mundiales tales como la guerra…
How much hate exists online, and how large is its reach? Is it possible to independently evaluate the claims tech companies make about the amount of hate on their platforms and how effectively they are addressing it? To answer these questions, ADL Center for Technology and Society (CTS) is building the Online Hate Index (OHI), a machine learning system that detects hate targeting marginalized groups on online platforms. This report presents the inaugural findings of the OHI’s…
One of the many damning revelations from Facebook whistleblower Frances Haugen during her Congressional testimony on October 5 was that the platform devotes 87% of its research and resources on fighting misinformation to English-language content when only 9% of its users are English speakers. The lack of content moderation over hateful content in languages other than English has helped fuel global conflicts such as the civil war in Ethiopia.
And it appears Facebook’s efforts in…
By: Kiki Sorensen, Flickr, CC: https://creativecommons.org/licenses/by/2.0/
We know that social media platforms play a large role in spreading hate speech, racism, and misinformation. In Facebook’s case, blockbuster disclosures by whistleblower Frances Haugen, a former product manager on the company’s now-disbanded civic integrity team, revealed that the company buried internal research showing it was aware of the ways the platform creates societal harm.
Transparency…
Ninety-seven million Americans play online multiplayer games. While virtually all players surveyed in ADL’s third annual report on experiences1 in online games appreciated the social connectivity of gaming, an alarmingly large majority continue to encounter a firehose of hate and harassment. ADL’s survey explores the social interactions, experiences, attitudes, and behaviors of online multiplayer gamers nationwide. This year’s survey again asked about the experiences of a…
In recent years, American Jews have faced increased threats of violence and harassment both online and offline. According to ADL’s annual Audit of Antisemitic Incidents, 2019 and 2020 were, respectively, the highest and third-highest years on record for cases of harassment, vandalism, and assault against Jews in the United States since tracking began in 1979. The recent conflict between Israel and Hamas, after which there was an increase in antisemitic incidents reported domestically,…
Full ReportOur online and offline lives have fluid boundaries. What happens online doesn’t stay there.
Today, those spouting hateful anti-transgender rhetoric online are creating an ecosystem where shared ideas, themes, and language echoes. This hateful rhetoric goes from fringe to mainstream— and boomerangs between online and offline speech — in part because of social media’s immense power, amplification of “engaging” content, and sophisticated…
Both politicians and video game streamers are not strangers to being targeted by online hate and harassment. Concerned about the risk that an outpouring of public hate could result when these two groups appear together online, ADL’s Center for Technology and Society (CTS) reviewed four high-profile livestreaming events occurring between October 2020 and February 2021 on the social media platform Twitch. The goal was to determine why or why not these events had devolved into hotbeds of…
How safe are social media platforms now? Throughout 2020 and early 2021, major technology companies announced that they were taking unprecedented action against the hate speech, harassment, misinformation and conspiracy theories that had long flourished on their platforms.
According to the latest results from ADL’s annual survey of hate and harassment on social media, despite the seeming blitz of self-regulation from technology companies, the level of online hate and harassment…
ADL Center for Technology and Society has published an updated Holocaust denial report card as of April 2023. Click HERE to view the new data.
The Holocaust, the systematic murder of approximately six million Jews and several million others by the Nazis, is one of history's most painstakingly examined and well-documented genocides.
Nevertheless, in the decades since World War II, a small group of antisemites has repeatedly attempted to cast doubt on the facts of the Holocaust…
In what has become an annual tradition, at the conclusion of the year the ADL pauses to take stock of the moments and the individuals who shaped our country for better, or for worse, with an end of year “Top 10” list. The year 2020 was marked by a series of heartbreaking setbacks in the fight against hate.
Here are the Top 10 Heartbreaking Moments of Hate from 2020, as selected by ADL staff from across the country. The high-profile murders of Breonna Taylor and George Floyd at…
Introduction
To synthesize our understanding of behavioural issues in gaming today, the Disruption and Harm in Gaming Framework arose through an unprecedented and global collaboration among the gaming industry, with support from leading researchers and civil society organizations. The result is a comprehensive framework detailing what we know about such conduct, including root causes and is the first in a series of resources that operationalise this knowledge.
While it is clear that…
Read the PDF ResourceGames and platforms need community guidelines to outline intent and the expected code of conduct. They lay down the foundation to build the social systems and player dynamics of your product. They inform reporting categories, community management, and player support practices.
Strong community guidelines are an important step towards setting your community’s tone by influencing healthy behavior norms. What are good community guidelines?
Use the language of…
Read the Planning Resource
Read the Building Resource
Penalty-and-reporting (P&R) systems are complex and require careful planning in their design, implementation, launch, and support as a live service. Knowing what to look out for ensures there are no surprises and helps a studio make informed decisions on introducing a new P&R system for existing titles.
Unlike many aspects of making games, P&R systems require a higher degree of due diligence. Failure to…