New York, NY, November 14, 2024, … More than 1.8 million unique pieces of extremist or hateful content, including explicitly antisemitic, neo-Nazi and Islamist terrorist material, were identified on Steam, the world’s largest and most popular online gaming marketplace, new research from ADL (Anti-Defamation League) finds. In an unprecedented platform-wide capture of all publicly available profiles, groups and comments (as of July 2024), the ADL Center on Extremism (COE)…
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Executive summaryFalse and misleading election narratives are surging on social media platforms in the lead up to the US presidential election. Since 2022, at least three major platforms have weakened their rules against disseminating election misinformation. Of these, X/Twitter also appears to have rolled back enforcement against hateful election misinformation. Ahead of this election, a flood of narratives has surged rehashing antisemitic tropes and pushing anti-immigrant…
Executive Summary Platforms are still failing to take action on antisemitic hate reported through regular channels available to users. Researchers at the ADL Center for Technology and Society (CTS) tested how well five major platforms enforced their policies against hateful content in two areas: antisemitic conspiracy theories and the term “Zionist” used as a slur. Most platforms only took action when ADL escalated the reports through direct channels, and even…
New York, NY, October 31, 2024, … While false and misleading election narratives are surging on social media in the lead up to the 2024 U.S. presidential election, major platforms have weakened their rules against disseminating election misinformation, according to a new ADL (Anti-Defamation League) report. Researchers at the ADL Center for Technology and Society (CTS) have also found that some platforms – primarily X (formerly Twitter) – have…
12 min read Executive Summary Most tech companies have rules against hate and harassment. But until a new law in California was enacted in 2022, they had not been accountable to the American public for enforcing them. The law that could change all this, California AB 587, requires social media companies over a certain size to publish their terms of service, including key definitions of terms, and report regularly on how they are adhering to their policies…
18 min read Executive SummaryA group of moderators, who were struggling to cope with antisemitism in their communities on the social media platform Reddit, reached out to the ADL Center for Technology and Society (CTS) for support. Following engagement with Reddit—based on research into these moderators’ experiences—the platform took several important steps to support these moderators and stem instances of antisemitism on the site. Some of these steps include: …
ADL interviews content creators about their experiences with harassment in their comment sections and frustrations with the moderation tools available to them
ADL's 2024 survey shows online hate and harassment statistics for adults and teens, with data, analysis, and policy recommendations for tech companies and government.
Read Time: 54 mins Executive SummarySome Facebook groups in local communities have become toxic sites of harassment, particularly identity-based harassment against Jews, women, LGBTQ+ advocates, immigrants, and people of color. ADL has investigated online hate and harassment occurring on Facebook groups or pages in three local regions through interviews with community members, targets, and regional directors, combined with online observation, content review, and quantitative data…
With recent ADL research showing that 15% of adults and 9% of young people have been exposed to white supremacist ideology while playing online games, ADL has examined three leading game companies’ policies to see how they prohibit content that promotes extremism and terrorism in their online multiplayer games. Despite widespread exposure to such content, game companies have generally been slower than social media companies to address this issue. ADL recommends that…
People playing online competitive multiplayer experiences (online games) experience more hate and harassment when playing with a jewish username, shows a study for ADL
ADL Center for Tech and Society's 2023 Online Games Survey shows millions of gamers continue to experience harassment and hate while they play.
Hate parties occur when links shared to fringe platforms lead users to YouTube comment sections to revel in hate, challenging content moderation strategies.
La tarjeta de calificaciones de las redes sociales revela la falta de acción consistente de las principales plataformas ante el odio antisemita reportado por los usuarios Nueva York, NY, 30 de septiembre de 2024 ... Una nueva tarjeta de calificaciones publicada hoy por la Liga Antidifamación (ADL) encontró que cinco de las principales plataformas de medios sociales —Facebook, Instagram, TikTok, YouTube y X— rutinariamente no toman medidas sobre el odio…
ADL’s research with the Tech Transparency Project shows that major social media platforms continue to algorithmically amplify and auto-generate hateful content.
To evaluate how people are protected from online, ADL reviewed how 9 tech companies support targets of hate and harassment on their platforms.
ADL's 2023 survey shows online hate and harassment rose for adults and teens, with data, analysis, and policy recommendations for tech companies and government.
New York, NY, September 30, 2024 … A new scorecard released today by ADL (Anti-Defamation League) found that five major social media platforms – Facebook, Instagram, TikTok, YouTube and X – routinely fail to act on antisemitic hate reported through regular channels available to users. The ADL Center for Technology and Society (CTS) evaluated both policy and enforcement around antisemitism and issued grades to each of the five platforms based on a fixed set of criteria…
Scorecard evaluating online social media and gaming platforms' policies and enforcement of removing holocaust denial content
The ADL Center for Technology and Society interviewed leading trust and safety practitioners in the games industry to understand efforts to address hate and harassment in the game industry.